Gift ZowaGameplay & AI Programmer
I build game systems that react to the player. Unity and C# developer focused on AI characters, adaptive difficulty and procedural systems.
Three projects, three kinds of systems
An AI-driven interrogation, an adaptive tower defense and a split-screen puzzle platformer built in a three-day game jam. Each page covers the brief, my role, the tools, the process and links to play.
Hi, I'm Gift.
I'm a final year Game Design and Development student at Vega School (Emeris, Cape Town). I work mostly in Unity and C#, and I like the parts of a game that think: AI characters, wave directors, state machines and procedural systems.
My favourite problems sit between design and code. How do you make a suspect lie in a way that feels human? How does a wave director push back when the player gets too strong? I like answering those questions with working builds, then playtesting until the answer holds up.
I'm looking for junior or graduate roles as a gameplay programmer or AI/systems programmer, in studio or remote.
Skills
- Engines
- Unity 6 (URP), Unreal Engine 5, Roblox Studio
- Languages
- C#, C++, HLSL / ShaderLab, Lua, Kotlin, Python
- Systems
- AI and LLM integration, State machines, Procedural generation, Data-driven design (ScriptableObjects), Custom URP shaders
- Tools
- Git and GitHub, Visual Studio and VS Code, Ollama, CapCut
Let's talk
Open to junior and graduate roles, in studio or remote.